![]() ![]() Chernobylite the game is like a certain divine comedy we all know. It’s used to teleport, craft special armors and items to put in your base. Well in game Chernobylite is a type of in-game cosmic, radiation-filled metal. Very often you’ll see “this character will not like or they liked this.” What is Chernobylite? It’s not a Mass Effect paragon or renegade system but there is a Fallout-style mortality system. Yet, you may get fewer rewards but make things a little easier down the road. In turn, you can be nice and work for the good of the world and your companions. You can choose to be a complete ass and risk losing companions but get immense rewards. I found it hard to find a voice that didn’t fit the game. Something foreign and filled with malice. Tayana was a stand out with the sweet loving tones with a hint of something underneath. Igor was a believable desperate man just trying to find his missing wife. I believe in this circumstance that they were just as important as the map. Making a mention of the subtitles may seem crazy but they were the only link I had to know what was going on. The subtitles were spelled correctly and scrolled in time with the voice acting. With the Russian voice acting and English subtitles. I played this the way I would most games like this. They are worth finding though, the Zones are worth diving into from the top to bottom. They are creepy but not as creepy as Angie from Resident Evil 8. The glowing eyes seem to also be prophecies or warning givers. They seem to be skill point givers if you meet the one with glowing eyes. Beware the creepy dolls you may meet if you look hard enough. Sometimes you may run into something in those buildings. So with some patience, you can get in without firing a bullet. Every building even a story mission was designed with more than one way to get in. All will have different interiors, not just copy and paste from one building to another. Most of the bigger buildings you see you can go in and it’s worth going into to find doors you can lock pick or clues for the heist. From having training missions of every skill you unlock to decently sized maps that you can explore from top to bottom. There is a lot to do in this game in that 30 GBS. This is a fairly big game sitting right now at 30 GBS and that’s without any post-launch patches. From loading screens to hallucinations you’ll often see Tatyana and glimpses of the past in them. There are even live-action clips used in various places. The maps were clearly laid out, the environmental scanner was clear, and finding the materials was easy with the clear highlighting. That was an easy learning experience after a few hours though. I often push the wrong buttons because they were mapped unnaturally on PC. The UI is clean and although the quick menu does look like a d-pad it didn’t take away from what was being conveyed. There are even a few classic landmarks that are easily recognizable like Duga Radar. There is detail crafted into every nook and cranny of the maps. The Farm 51 has stated they use 3D scans of the exclusion zone in addition to photos. I feel this game has done that delicate balance perfectly. The unease and nature overtaking man’s ruins. When you are out in the zones exploring, sneaking, and gathering materials you feel the isolation. That happened maybe 3 times in my playthrough. Or bodies clipping through stairs than going crazy when you interact with them. There are some noticeable “problems” like characters clipping through doors. It feels like they dropped smack dab right into it from the very first mission you can do on your own. I have never been to the exclusion zone but have watched tons of urban exploration videos and documentaries about the incident. What Does Chernobylite It Look Like?Ĭhernobylite is an absolutely beautiful game first and foremost. ![]() All while trying to avoid the horrors of both humans and monsters alike. Along the way, you make friends and enemies in the inhospitable Chernobyl exclusion zone. You get to play as Igor, a former Chernobyl scientist searching for his missing wife. Since it’s a loading screen I’ll forgive it. Aside from the loading screens where it would dip below 30. After I ran the benchmark I played on ultra settings with v-sync on and maintained a solid 60 fps. I played on PC and with mouse and keyboard. While elements are similar and the setting is the same the games are completely different.Ĭhernobylite was made by The Farm 51 who made Get Even released back in 2017. First things first, I went into this blind only knowing some were calling it a S.T.A.L.K.E.R by gameworld GSC clone. ![]()
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